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pipeline is being made with vertex enter point out and pre-rasterization shader state; the pipeline won't include things like a
If waitSemaphoreCount just isn't 0, pWaitDstStageMask needs to be a legitimate pointer to an assortment of waitSemaphoreCount legitimate combinations of VkPipelineStageFlagBits values
If waitSemaphoreInfoCount just isn't 0, pWaitSemaphoreInfos have to be a legitimate pointer to an array of waitSemaphoreInfoCount legitimate VkSemaphoreSubmitInfo constructions
pMemoryHostPointerProperties have to be a sound pointer to some VkMemoryHostPointerPropertiesEXT construction
Each of buffer, and commandBuffer should have been designed, allotted, or retrieved from your exact VkDevice
Both of commandBuffer, and dstBuffer need to happen to be developed, allotted, or retrieved from the similar VkDevice
entry to an acceleration structure or acceleration composition scratch buffer as Section of a Construct or duplicate
pConditionalRenderingBegin should be a legitimate pointer to a legitimate VkConditionalRenderingBeginInfoEXT structure
pMemoryZirconHandleProperties needs to be a valid pointer into a VkMemoryZirconHandlePropertiesFUCHSIA composition
If attachmentCount is just not 0, pAttachments need to be a legitimate pointer to an variety of attachmentCount legitimate VkAttachmentDescription constructions
Equally of commandBuffer, and pipeline need to have already been developed, allocated, or retrieved from the exact VkDevice
pCommandBuffers needs to be a sound pointer to an variety of commandBufferCount legitimate VkCommandBuffer handles
texels per block are as outlined during the Compatible Formats table for format, must be less than click over here or equivalent
Actual physical-gadget-stage functionality or conduct extra by a tool extension towards the API ought to not be utilized Until the Full Report conditions